Last updated 19 October 2026
Gloopstorm is a single-player game published by Codixus. This policy covers the game itself, on iOS and Android. It is short because the game collects very little.
The game has no sign-up and no login, and it holds no account for you anywhere. Your progress, your settings and your coin balance are saved on your own device, and that save is never sent to us. The counts below mention some of those numbers along the way, such as the level you played and your Beans after a continue, but never the save itself. If you delete the game, the save goes with it, unless your phone restores the game from a backup (Android's automatic backup or an iPhone backup).
How the game is going, and nothing about you. We count things like the game opening, a level starting, a level ending and how it ended, a continue taken, an ad being shown, and a purchase going through (which item and its price). That is the shape of the whole list. We count them so we can see which levels are too hard and whether the coins and Beans are fair, because we have no other way to find out.
Each count carries a random number the game invents on your device the first time it runs, a second random number for that one session, and your device model, operating system version, app version, language and screen size. Our server also sees the internet address the count arrives from, as any website does, keeps it, and works out an approximate country, region and city from it.
The random number is not your advertising identifier and not any identifier your phone hands out. It is ours alone, and it cannot be matched to another app or to an account anywhere. The count for a purchase that went through (which item and its price) carries it like every other count. We do not collect your name, your email, your precise location, anything you type, or which other apps you have.
These counts go to a server Codixus runs, and nowhere else. Nothing goes to our server until you have accepted the terms on first launch, and if you never do, nothing ever goes there. Google's consent check (see Advertising) and RevenueCat (see Purchases) can be contacted when the game starts. You can turn this off entirely in the game's Settings ("Usage Data"); turning it off deletes the random number on your device and stops every future count, and turning it back on starts with a brand new one. We still operate no crash reporting.
The game shows ads through Google AdMob. To serve and measure those ads, AdMob may use your device's advertising identifier (on Android, also its app set ID), your IP address and the approximate location worked out from it, technical information such as device model and operating system version, how you interact with ads, and diagnostic information about the ad software. That data is processed by Google, not by us, under Google's privacy policy. Google may use it to personalize the ads you see; see Tracking across other apps below.
Where the law requires consent, in the European Economic Area, the United Kingdom and Switzerland, the game asks for it on first launch through Google's own consent form before any ad loads. On iOS, the game asks for App Tracking Transparency permission the first time it actually needs it, after you reach level 3 and before its first ad request; declining it only means ads are less relevant, never that ads stop.
You can reset or limit your advertising identifier at any time in your device settings: Settings > Privacy & Security > Tracking on iOS, or Settings > Privacy > Ads on Android.
On iPhone and iPad, Google can use your advertising identifier (IDFA) to show you personalized ads only if you allow tracking in the App Tracking Transparency prompt described above. On Android there is no such prompt: Google can use your device's advertising ID to show you ads personalized from your activity in other apps and websites, unless you said no in Google's consent form (shown in the European Economic Area, the United Kingdom and Switzerland) or deleted or limited the advertising ID in your device settings. The game itself does not follow you anywhere.
Any purchase is taken entirely by the App Store or Google Play, and we never see or store your card details. The game uses RevenueCat to check the store's receipt and remember what you own, so RevenueCat receives the purchase, an anonymous id it generates, and basic device information, under RevenueCat's privacy policy. Google and RevenueCat are the only two companies the game sends anything to.
Gloopstorm is a general-audience game and is not directed to children under 13. We do not knowingly collect anything from them. If you believe a child has provided us with personal information, write to us and we will act on it.
We hold no name, address or account for you, so there is nothing of that kind to access or correct. The counts above are tied only to the random number and the internet address they arrived from, and we cannot tell which ones are yours, so we cannot look them up for you or delete them on request. Deleting the game removes the number from your device; installing it again makes a new one with no link to the old, unless your phone restores the game's data from a backup, which brings the old number back. For data that Google or RevenueCat process, use the controls above or contact them directly. You can always reach us with a question about this policy.
The website you are reading this on counts its own visits with Litemetrics, analytics Codixus self-hosts at metrics.codixus.com: which pages are opened, which links and buttons are clicked, how far a page is scrolled, and the browser, device type and approximate country and city a visit comes from. Our server also sees the internet address a visit arrives from, as any website does, and keeps it for a limited time to keep the numbers honest and to catch abuse. It sets no cookies and uses no advertising identifier. A random visitor number is kept in your browser's local storage so a return visit can be told apart from a new one; clearing this site's data removes it. None of it is shared with advertisers, and if your browser sends a Do Not Track signal, nothing is recorded.
If this policy changes in a way that matters, we will update the date at the top of this page and, where the change is significant, tell you in the game.